Digital Orchestra Workshop by Vova Potapenko
On the "Digital Orchestra Workshop" you will focus on how technology allows a musician to make music himself and how to be a musician if you are a resresentative of other creative profession: archiect or designer, whatever.
Founder of Ableton School Vova Potapenko will explain on the workshop:
— how to organize a work for a musician on his own and what is needed for this;
— how the music composition is arranged and why the works of age-old prescription are relevant and will remain so for all time;
— why to those who mastered the painting, or any other art, starting making music easier, and why it is important for a musician to periodically engage into other spheres of creative industries.
Workshop #creativecoding: automation in design and architecture by Arek Keshishian
The workshop will introduce participants to the fundamentals of parametric and computational design. The curriculum will focus on attractor systems and image sampling. By the end of the class, we will have an understanding about how computation differs from computerization and have a rich example done with Rhinoceros and Grasshopper.
Workshop #expandingreality: virtual reality and 360 film production by Mitry Sorkin
VR and 360 video — a completely new medium, which opens incredible opportunities for storytelling and a new depth of immersing the viewer into the plot of the story. But, like everything new, this technology arises numerous questions: how to build the composition of the scene, how to interact with the viewer and manage his attention, how to maximize the interactive opportunities of the environment.
Another point of view on VR is using it in art sphere: design, achitecture and illustration experiments. On the workshop founder of VIR: Art Gallery Mitry Sorkin will introduce you endless art directions in virtual reality. As a result, you will an oppurtunity to create a postcard in virtual world and then present it back to the real world in a printed version.
Workshop #designexperiments: glitch, from digital to physical and back by Maria Virshych
The development of any technology is always accompanied with an error which is an essential part of the process. Along with digitalization appears a certain aesthetics — the aesthetics of error, which is a result of a failure of a system, intentional or unexpected.
In this workshop we will rst go through some basic techniques to glitch the 2D image, like databending using text editors and transcoding with Audacity. Then we will experiment with glitched 3D objects, using photogrammetry to bring real-world objects into virtual space.
This workshop intentionally leaves a lot of space for experimentation and unexpected results, because this is where all the fun is.
Workshop #newbusinessmodels: business-ideas across creative and technological sectors. By Martin Aadamso
Mini-hackaton for creative and tech specialists. Belarus stands internationally tall in IT, but little is known about its creative industries beyond the borders. This is a workshop to help figure out the innate business potential of Belorussian creative minds and how to harness it. No theory, hands on.
#culturalmanagement in digital age. By Andrew Erskine and Denis Trusila
Practical results of the research conducted by Tom Fleming Creative Consultancy about outcomes from partnership between digital and creative fields. Digital tools and useful practices for running a creative team and working on a creative project.
New Media Stage by Lev Manovich and Daria Minsky. Language of new media: artificial intelligence + new media
How are the new media made? Can artificial intelligence predict the success of the content? When will the machines start writing articles on behalf of humans? On New Media Stage we will talk technologies that affect our patterns of spreading and conceiving information. Lev Manovich will kickstart the talk with Q&A session (20 min, live on Skype from New-York). Daria Minsky will follow up with the story of AI in digital media, sharing her insights on how big data can predict the viral potential of the content.