19th century culture was defined by a novel, 20th century — by cinema, 21st century — by interface
Dr. Lev Manovich is one the leading theorists of digital culture worldwide, and a pioneer in application of data science for analysis of contemporary culture. Manovich is the author and editor of ten books including Cultural Analytics (forthcoming), Instagram and Contemporary Image, Data Drift, Software Takes Command, Soft Cinema: Navigating the Database and The Language of New Media which was described as "the most suggestive and broad ranging media history since Marshall McLuhan." He was included in the list of "25 People Shaping the Future of Design" in 2013 and the list of "50 Most Interesting People Building the Future" in 2014. Manovich is a Professor of Computer Science at The Graduate Center, CUNY, and a Director of the Cultural Analytics Lab. The lab created projects for MoMA (NYC), New York Public Library, Google and other organizations.
Technology is the answer, but what was the question?
Yulya Besplemennova is a multidisciplinary designer with special interest in the topic of hybrid space (social spaces existing both in physical and digital realms) and intersecting fields of urban space design, community engagement and interactions with technology. She studied design in three countries and settled for now in Milan, Italy, where she has been working on the hybrid space related projects since 4 years. Those projects included a research about the use of public wi-fi service in the city, a temporary reconfiguration of the second most important square in Milan for a while known as #nevicata14, digital solutions for travelers exploring the way people interact and navigate in space using new technologies.
Beyond practical work she also studies effects of technologies on the way people interact and communicate as an amateur researcher looking at some important media phenomenons like dating apps and their influence on public space or PokèmonGo as an example of popularisation of mixed reality.
Yulya also has teaching experience in the field of hybrid online/offline learning environments like Ceramic Futures and Master Relational Designer. And under the name of Interstellar Raccoons she explores the world of transmedial speculative storytelling for design which goes beyond "just" problem-solving, but into field of strategic context redefinition.